The recent news that Microsoft is about to take over Activision Blizzard has caused ripples through the indie development scene, which have expressed concerns that the deal could see independent projects sidelined.
One of those creators is Tanya Short, the mastermind behind Boyfriend Dungeon, who tells the BBC that many indie studios avoid their games during the holiday season because they don’t want to compete with triple-A games that are normally released during that time. †
This one Activity acquisition scares us because it makes it so much clearer – maybe they can dominate for the rest of the year and then what do we do?
The BBC report says Short is “one of a number of indie game developers” who have expressed concerns about the new partnership between Activision and Microsoft and what it means for the industry as a whole.
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Meanwhile, the report also notes Yura Zhadanovich, the founder of Sad Cat Studios, who was concerned about whether there would be enough support for Microsoft’s indie developers as more high-profile games arrive on Xbox Game Pass.
This sentiment was also echoed by Piers Harding-Rolls, an analyst at Ampere Analysis, who told the BBC:
Indie games outside of these services may lose engagement as subscribers focus most of their attention on games they can access for free within the service.
It’s interesting to hear these comments, and one wonders if Sony could possibly use this to strengthen its own relationship with indie developers in the future.
[Source – BBC]