An Insider’s Guide to the First Hours of Playing Unexplored 2


  • Embark on a heroic quest in a colorful world of magic and adventure.
  • An open world procedural RPG with a board feel.
  • Available now for Xbox One and Xbox Series X|S.

So, you got to Haven, talked to the Head Loremaster and finished the prologue. The world of uncharted 2 now it lies at your feet. In a world that is both large and uniquely generated for you, setting sensible goals for yourself can be quite daunting. Here are five suggestions that I think are good initial approaches to discovering what the game has to offer.

1. Explore the Jetbeak Temple


The Loremaster has a plan that ultimately leads to the destruction of the Staff of Yendor. The first step in that plan is to travel to the Jetbeak Temple and discover clues about the First Valley. If you want to follow the main quest, this is a logical place to start.

Temple Jetbeak shouldn’t be too hard to reach, but the distance can vary between worlds. If it’s a long journey, you might want to talk to the traveling merchants near the Haven entrance. Sometimes those merchants go to a place closer to the temple and if you are willing to pay, they can take you there safely.

2. Back to the garden


The Garden of Yendor is where you find the Staff during the prologue, and which you run from when it is attacked by the Empire. The Garden is a much bigger place than you think. During the prologue you can only escape, but there are two more levels to explore.

The Imperials are still there though, so why would you want to go back? As the Task Master might tell you, the Raaf Key can be found in the Garden, and that key is quite useful if you’re out exploring the Raaf Temples scattered across the land. It’s also not the only treasure you can find hidden there. Plus, the Garden is directly tied to the history of the Staff, so if you’re interested in discovering its nebulous past, you have another good reason to return.

3. Become friends with a clan


The Raafi do not face the threat of the Empire alone. Scattered across the land, you can find a couple of clans that could help you on your quest. Befriending these clans can be a smart alternative course of action, as there are many subtle gains in the long run.

To befriend a clan, you’ll need to bring a gift to its leader and then pass a fortune test. Suitable gifts, such as special tomes and potential mine maps, can be found throughout the land. Sometimes the Task Master in Haven can point out where such things can be found, but in most clan villages you can also find a traveling Raafi scholar who might have useful information in this regard.

The best way to start is to head to one of the towns, preferably one that is close by and not unhappy. By far the easiest way to get to the villages safely is to hitchhike with a traveling trader.

4. Stealth Hunt


Another important way to advance uncharted 2 is creating magical items. For this you will need sigils. Sigils can be found in many places, although their supply is somewhat limited. If you have a sigil, you can take it to a forge to turn it into any well-made items you may have found. There is a forge in Haven’s vault, but you’ll often come across others in ancient ruins.

Sigils power magical items, but they also power ancient machinery left behind by the Marang. In fact, the forge in Haven is powered by a sigil of form, like all working forges in the world. This makes these machines good places to keep in mind when looking for sigils. Divination stones, magical hearths, rootsingers all work with sigils. However, these machines often serve their own purpose; the Marang built them for a reason, so it may not always be in your best interest to simply grab any sigil you find to power magic items.

5. Wander the world

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uncharted 2 is a game about travel and exploration, and why not do that? There are so many things to discover, many of which only have an indirect impact on your quest. Simply traveling, discovering how things work is a rewarding activity. You haven’t really experienced the game fully if you haven’t faced the arid deserts of a red sand desert; if you have not blinked between two needles in a mountain of dandelions; if you haven’t controlled a sky goblin to summon a lightning storm.

If you plan to go on long trips, it is worth preparing for them. Travel gear can be as important and bulky as heavy armor. Stop to rest when fatigued and try to forage when you get a chance. Take a look at your map before you go, talk to the locals, they might have a good idea of ​​where you can cross rivers, mountains or find good places to rest. The world is your oyster. Enjoy!

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Unexplored 2: The Wayfarer’s Legacy

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Unexplored 2 creates a vast and rich fantasy world for you to discover. It has a cool twist on permadeath: your character can die, but the world can persist. The game is an ambitious, procedural action RPG with no grind, xp, or gold. Instead, the story is about your choices and their consequences as the story unfolds. As the titular Walker, you go on the quest to destroy the Staff of Yendor, for which you will have to traverse your world. Along the way you will meet tribes, encounter magical creatures and explore ancient ruins to discover mythical weapons and historical items. The game is challenging and you will die often. You may make a wrong decision, face too many creatures, or forget to stock up on food before traveling through the desert. Whatever the reason, when your character dies, they’re gone. No auto save or fast load. However, you can choose to continue your adventures with a new character in the same world, a few years later. Your new character will witness the outcome of the choices your previous adventurer made. You can leave the items in a safe place, ready for your next Wayfarer to pick up and use. You can attempt to accomplish your mission to destroy the Staff of Yendor with consecutive Wayfarers in the same world. However, when you die during your final mission, your world ends. Permanently. So make sure you are well prepared and know everything there is to know about the last and most dangerous part of your adventure. When you fail, that world vanishes. The only thing left to do is to generate a whole new world with its own story and start the quest all over again.