Battlefield 2042 issues criticized by ex-developers

It seems that Battlefield fans aren’t the only ones baffled by Battlefield 2042’s problems. At least two of the former developers have criticized the state of play, with one even questioning DICE’s design choices and quality control.

As noted by MP1st, Bad Company 2 designer David Goldfarb said in a series of tweets that he is “amazed” at the amount of missteps made during development. Former producer Jaqub Ajmal separately criticized the weekly mission design, arguing that weekly missions shouldn’t take too long to complete.

What’s Wrong With Battlefield 2042?

Goldfarb was especially critical of the lack of smaller infantry maps and the lack of detailed illustrations. “Doesn’t anyone there control the quality?” He asked. “Who thought this experience lived up to the BF sandbox experience and developed it further? I’m amazed there were so many missteps, even knowing the obstacles from above.”

Goldfarb doesn’t seem to think there’s any hope of saving Battlefield 2042, suggesting that DICE should move on to the next game. “When I think about this now, but the best thing for the next DICEs would be to create 2143 and move forward in time and reclaim their mantle of combined weapons armor upon which they built their legacy alongside a truly unique IP that they have created,” concludes Goldfarb.

Elsewhere, Ajmal tweeted that weekly missions take too long when you play normally. “I will not complete the 2042 weekly mission, the first since launch,” he said. “It just takes too long to do it when I play normally and they lost me with that. Imo it’s very important to design things, so it’s reasonable for people who don’t have much time, especially if it’s fomo.”

In other news, the director of Days Gone once wanted to make an Uncharted prequel starring young Sully, and Dead Island 2 might be out sooner than we think.

[Source: MP1st]