Bringing a deep narrative to an over-the-top arcade game in Agent Intercept, available now


  • agent interception is an over-the-top arcade action game released today on Xbox Series X|S and Xbox One
  • A strong vision and laser-focused story bring out the best in arcade action.
  • A fully voiced cast and original soundtrack enhance the spy genre feel and keep you immersed in the game.

agent interception is bursting onto Xbox today at supersonic speeds, so we wanted to share how we approach narrative design for a game focused on high-stakes arcade action and mayhem. There is a very exciting story at the heart of agent interception, with twists and turns that should put a smile on the face of any fan of the espionage genre. But narrative design is about more than writing the plot, so let’s take a deeper look at how we brought the action to life through storytelling.

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Vision — This one goes to 11

agent interception started as an action driving game inspired by spy hunter (one of the first video games I played!), but he needed to go further to establish his identity. We worked to create some clear and exciting design pillars. statements used to align the team in the direction of the game so everyone agreed with the vision. Phrases like “everyone should feel like a super spy” and “use the best of every car chase” helped guide us to what was important at each point in the game.

But a great over-the-top story also helped elevate the game’s overall concept beyond car chases and into near-superhero territory. In the early stages, the story existed not only as a plot, but also as a springboard to inspire our team. I wasn’t just sharing a story idea, but a world of possibilities to help people think beyond the initial source material: imagine the kind of game where you fight bosses bigger than the screen, where you blow up a rocket as you drive it into space, where not only does the car transform, but the world transforms around you! This helped us push the game beyond the genre stuff, paying homage but also seeing where we could expand, subvert, or just go a lot crazier than we’d seen before.


History — Agency v. CLAW

I kept the core of the story clear and accessible, so the hectic game pieces were at the forefront. The evil CLAW organization is back under a new villain with an army of goons and crazy technology, and only you, as the Agency’s elite driver of the transforming spy car Scepter, can stop them! Leveraging genre tropes and putting the player at the center of the action at every plot point, every stretch of level design, every setting, helped bring laser focus to the experience. The story is full of twists and wild moments, yes, but it’s mainly there to bring out the best gameplay.

Narrative Design — More Than Writing

The flow of each level needed to not only tell a fun, self-contained story, but also guide the player through the game’s journey. What bosses we had to face, what gadgets were available, what environment we were in, all influenced the narrative decisions. The narrative was the starting point for each level. From a flowchart of the action and story beats, we developed a full script and storyboards in collaboration with our cinema, tech, and level designers.

aircraft conversion

Each story needed to give a logical, clear and compelling reason for the flow of the game. For example, in one level, the player climbs a mountain to explore superweapon trials, then drives an avalanche to escape another boss and take down the weapon. Hopefully that sounds cool on its own, but it was there to serve the needs of the game: to show off our cool arctic mountain environment, to give a reason to transform into the new sled mode, to highlight the boss vehicles we had and their mechanics.

Audio – Bringing the narrative to life

Sound played an integral role in the player experience. Energetic original music tracks and bombastic sound effects heightened the feel of every moment and gave the story and gameplay an extra boost.

We also knew we wanted the voice acting, not only to give weight to the characters that encouraged you to move forward and fought by your side through the levels, but also to keep your eyes focused on the chaotic action. You could experience the plot twists and the emotions of the characters without being distracted from the tense gameplay.


Our goal was to deliver a fun, over-the-top spy story worthy of James Bond, Fast & Furious and Spy Hunter put together. But we also hope we’ve delivered a holistic experience, where the characters, plot, music, and design all work together to keep you focused on the game’s intense action and take it to the max at every turn.

Do we deliver? Did you see the twists coming? Do you really blow up a rocket while driving as it shoots off into space? To buy agent interception on Xbox and see!

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agent interception

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The world needs you, agent! Take control of the Scepter, the Agency’s latest high-tech transforming vehicle, and take on the criminal organization CLAW in this explosive arcade driving game. Dodge enemy fire, mines, and lasers as you perform over-the-top stunts and use the Scepter’s high-tech gadgets to blow up your enemies. Feel like a super spy as you transform the Scepter from a car to a plane and more, immersed in exotic locations and a high-energy original soundtrack! With a new threat around every corner, you’ll need everything you’ve got to take down CLAW. An Agent’s job is never done. Agent Intercept offers extended gameplay beyond its rich campaign. Take on side quests, unlock experiments, and prove yourself as a super spy on our global leaderboards!