Bungie continues tweaking Destiny 2 Trials of Osiris

Two weeks ago, Destiny 2s Trials of Osiris returned with some new changes for Season of the Lost, aimed at reinvigorating the competitive PvP mode – and it worked pretty well according to the data. But Bungie isn’t happy with exactly where the numbers are, and along with feedback from the general community, wants to remain transparent about the tweaks and changes they’re making, not just to address what they’re doing, but why.

Perhaps the biggest change that saw an increase in player base was a combination of allowing players to line up as solos or duos for matchmaking (the mode previously required you to have a full fireteam of three individuals), and encourage changing the reward structure to keep playing regardless of losses. Winnings are still what brings the best rewards – and playing a 7-win Flawless card is still the highlight of the activity – but there are far fewer gates along the way. A healthy population is absolutely necessary for better matchmaking and more competitive matches in general, so getting more players into the mode was the first step. “Solo players are a key to the functioning of the entire system,” Bungie said in its latest TWAB.

Bungie followed that up with a controversial change over the weekend, putting players who had gone Flawless into a special matchmaking pool of other Flawless players. This was intended to serve a number of purposes, first to make those matches more competitive for those top players, and second to help the players who hadn’t gone clear yet by preventing them from hitting walls early in their cards. would hit against other players. Faultless players. While the change was met with much protest, Bungie’s numbers showed that the Flawless matchmaking pool largely served its purpose. However, there are still some numbers that Bungie isn’t completely happy with.

Destiny 2 Trials of Osiris – The numbers and what they mean

One of the main factors Bungie looks at is “blowout games,” that is, the matches where one team wins five rounds, while the other team wins at most one round, or often no rounds. Bungie considers these “non-competitive” matches, and for a mode designed to be the top competitive activity, these should be a bit rarer. In the first week, matchmaking was pretty out, with a whopping 60% of matches ending in blowouts. The new Flawless matchmaking preferences in Week 2 drove a slightly lower number, down to 52%, Bungie thought the goal is to adjust matchmaking to where this total number is between 30-40%.

All in all, however, the changes that had a lot of top tier Lot 2 players who were quite vocal online didn’t see a sharp overall drop in player numbers. Week 2 featured over 700,000 players in Trials, just 50,000 players less than Week 1. Bungie admits this was higher than expected as it was the second week after the return, had some seemingly unpopular changes, and a less popular overall card. However, the number they were unhappy with in Week 2 was the very sharp drop in Flawless players taking non-Flawless friends to the Lighthouse, a huge drop from 56% in the first week to just 16% in the second. Bungie says this is “unacceptably low for ‘friendgame’ content.”

In addition, Bungie saw a decrease in the number of games played in Week 2, as well as a decrease in the number of games played after Flawless. For Week 3, Bungie will wait until Sunday morning to enable the special Flawless matchmaking pool preference, aiming to be a middle ground between Weeks 1 and 2. This weekend will also feature a few experimental changes to Trials as part of the Trials Labs, called Trials Labs : Capture Zone. Capture Zone is still Elimination, with the following changes:

  • 30 seconds after the round starts, a capture zone is enabled. Players can conquer this zone to win the round – or simply take out the opposing team as normal.
    • The capture zone has a waypoint from the start of the round, including a countdown timer, so everyone knows exactly when and where it will be.
  • The capture zone starts in the center of the map in the first round and changes location each round.
    • The team that just lost gets the privileged spawn location.

You can also earn some double Trials rank points by playing this weekend.

It seems that, at least on a macro level, Bungie’s changes to Trials of Osiris are doing a great job of reinvigorating the Lot 2 competitive PvP mode. Rest assured, though, that Bungie isn’t sitting idly by and continues to analyze both player feedback and data to ensure it’s the best experience it can be for everyone. The developer hinted at upcoming matchmaking changes that they hope will completely remove the need for the Flawless pool, with more information coming in the second half of October.

Destiny 2s popularity has only steadily risen in its approach to next year The Witch Queen expansion and entering the game’s fifth year (year number eight if you’re considering the first game). It consistently ranks in the top 5 concurrent players on Steam, and that doesn’t include console players on PS4/PS5, Xbox One/Series X, and Stadia (yes, there are indeed players still playing on Stadia). During his lifetime, the Destination series has accumulated over 187 million Guardians and played nearly 10 billion hours.

What do you think of the changes in Trials of Osiris? Do you think these tweaks will bring the mode to a nice middle ground for top players and more solo queues in the middle?