Column: 2021, the terrible gap year?!

It’s good to see games like Deathloop and It Takes Two being nominated for the Game of the Year Award or even winning, but is it because these games were so good or 2021 just wasn’t such a very strong year?!

The Game Awards were held on the night of last Thursday to Friday, where games such as Deathloop, Final Fantasy XIV Online and Kena: Bridge of Spirits took home the most awards, but Hazelight Studios’ It Takes Two emerged as the big winner. bus.

In addition, I would like to say that Microsoft actually came to the market too late with Halo, because what does this game and developer deserve to be nominated in a number of categories / to grab a prize.

However, it struck me this year that not many major games have been released this year, something that actually disappointed me when making the top 10 list of Game of the Year. Partly due to the corona pandemic and the first year of the new consoles, this year has become more of a gap year, which has mainly benefited Nintendo.

If you were to ask me in a few years what 2021 would be known for, I would probably answer that 2021 was the year when many games were given a second chance. Think of games like Death Stranding, but also the Mass Effect trilogy, the Alan Wake remaster and even the HD remake of The Legend of Zelda: Skyward Sword.

Also in 2021 too many games were postponed (once again) or even seemed to disappear from the map. For example, what about Beyond Good and Evil 2 or the Prince of Persia: Sands of Time remake? The delays in games like Horizon: Forbidden West, God of War Ragnarok, and Gran Turismo 7 (though this one wasn’t much of a surprise) also contributed to Sony’s lack of Game Awards nominations.

the gap year

With every new generation of consoles, the first year is not the most spectacular. After all, the platform holders first invest in amassing the largest possible fan base. Moreover, it is also not attractive for them to market a game that has cost up to $100 million or more to produce and market if less than 15 million gamers have a console. No matter how good you think your game is, not everyone who buys your console will buy the game right away and so the risk is far too great that it ends in a flop.

In addition, during the pandemic, it has proven to be even more difficult to get the new consoles, although the ongoing shortage of chips does not help at all. Fortunately for those who always piss next to the pot, most next-gen games also appear on the PlayStation 4, Xbox One and even the Nintendo Switch and there are relatively cheap solutions to make the upgrade later.

However, something tells me that 2022 will also have a lot of disappointments. I can’t prove it, but when you see how many games are already planned for next year and how full, for example, the months from the end of January to the end of March seem to be getting, it seems inevitable that games will still be postponed!

Although 2021 may have been somewhat disappointing in terms of new games, I have also been able to enjoy a lot of backlog games. For example, I’ve already made a nice step in completing the Master Chief Collection (I’m almost through the second part, after having played Reach and Combat Evolved), I once again thoroughly enjoyed all the lore in the Mass Effect trilogy and I spent some more time with my Playseat challenge, where I thoroughly enjoyed myself with games like F1 2021 and WRC 10.

In addition, I also have to admit that due to the busy autumn with the releases of Call of Duty Vanguard, Battlefield 2042, Halo Infinite and the new map of Warzone, I have three very good games in the backlog (Guardians of the Galaxy, Kena: Bridge of Spirits and Deathloop), so if 2021 is a terrible gap year for that matter, I can only look forward to what the next few years will bring us!