Dead Space remake could add content that didn’t make it to the 2008 original

Roman Campos-Oriola, the creative director behind the Dead Space Remake, has hinted that we may see bits of in-game content not featured in the original 2008 version of the celebrated survival horror title.

Chatting with IGN, he revealed that the team at EA Motif has access to all of Dead Space (2008) resources, including some designs from the first chapter that didn’t make the final cut. As such, there’s a chance some of these elements could make the sci-fi horror outing remake.

We started with the original level design of the original Dead Space. The funny thing is you can see some of the iterations made by the team before shipping.

In the first chapter you can see some courses that they wanted to do a certain way at first, and then you can understand why they changed it because of technical limitations or [some other reason].

In terms of visuals, sound, gameplay, everything, we are rebuilding all these assets. We’re not porting them, it’s not upgrading the texture or adding more polygons to the model. It’s really rebuilding all these elements, recording all the animations, and so on.

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Dead Space remake is in production for PS5, PC and Xbox Series X/S, with a release date yet to be revealed. There will be no microtransactions in the game (thank goodness), and several members of the original Visceral Games team contributed ideas to the project.

Speaking of which, Glen Schofield has said he’s excited to see what EA Motive comes up with, while Campos-Oriola has also said the team wants to attract a wider audience with the remake.

[Source – IGN]