Dead Space Remake has no loading screens

EA Motive has said that the upcoming Empty space Remake, which is being built from the ground up, uses next-gen console technology to provide an uninterrupted, seamless gameplay experience without the need to load screens.

In an interview published on EA’s website, Creative Director Roman Campos-Oriola explained that the game will be completely rebuilt in Frostbite with new assets, character models, environments, and so on. According to the team Empty space will now be able to do things older technology can’t to create an “impossible sense of immersion.”

“We play with volumetric effects, so instead of just having sprites, you can really feel the depth of a room, the thickness of the air,” adds Senior Producer Philippe Ducharme. “We’re playing with shadows, with dynamic lighting, so it not only creates the atmosphere and the atmosphere, but it also has an effect on the gameplay because the player has the ability to control the lighting in certain parts of the ship. ”

Ducharme also said that both 3D audio and next-gen SSDs will aid the immersion.

“Audio also plays an important role in enhancing that sense of immersion,” he continued. “This is part of the original game that still resonates with players. We are working to improve the experience and deliver believable audio that focuses on object positioning and 3D sound diffusion.”

“And thanks to the super-fast SSDs on modern systems, we can load and unload very quickly,” concludes Campos-Oriola. “Our intention is to provide a completely uninterrupted experience, it will be a continuous sequence from the home screen to the credits, without interruption.”

Empty space remake has yet to be dated.