As the year draws to a close, it’s time for studios to reflect on the past year and look ahead to the future. New studio Deviation Games, which is teaming up with Sony to develop their first title, is no different, as they have revealed their 2022 plans. The “groundbreaking AAA new IP” will go into production next year after several months in the pre-production phase.
Deviation’s CCO Jason Blundell explained what the studio was up to in a post to the community video. For the past 12-18 months, the studio’s new title has been in pre-production and they’ve done “a lot of groundwork”. According to Blundell, making a game of this kind of ambition and scope is about:
Thinking about your platform. Think about your most important hooks of your game. Building your story. Build your technical innovations, right. What are you doing to set the industry on fire? What do you do to get people excited? What else do you do?
Specific details about the game have yet to be revealed. We have no idea about the genre or anything like that. However, the team has put some thought into the game’s visual style. They don’t want it to follow any of the current visual trends and it needs to have its “own visual style” and “own characters”. They want their game to be instantly recognizable as soon as someone sees a screenshot of it. They also thought about the story and gameplay:
How do you tell a story differently? How do you create core gameplay that engages a community in a new way? […] When we set up Deviation, a very specific goal was to deviate from the mundane, the normal, from the boring, from the things we’ve seen a thousand times. […] What can Deviation do that can chart a new path, a new place to go that engages a community? It’s easy for people to pick up who want a very simple story and then the depth, the replayability, a place for fans, a place for people to fall in love with our world, fall in love with our characters, bring entertainment that you will remember it for years and years to come, once you are done playing the game.
No story, no matter how good it is, matters if the gameplay isn’t fun. If we don’t have core mechanics, why do you want to listen to a story? […] The holy grail we are looking for is the marriage between game design and storytelling.
While 2021 was about building the company from 10-15 employees to the current total of 100-110 people, the game will start to take shape in 2022. Their new title is entering its first real production year. Hopefully this means we’ll hear more about the game next year.