Battlefield 2042 was not received in the way DIE and EA had hoped, as the game is still struggling months after launch.
There are still technical issues and there are also some major design issues that need to be addressed. One ‘big’ problem that players have consistently complained about is that the cards are simply too big.
There is way too much time between respawn and battles, and too much distance between flag points and spawn points.
Players have been complaining about this since launch, and a recent blog post on the official website in front of Battlefield 2042 identifies and solves the core problems they have heard from players and seen for themselves.
The mail covered traversal, intensity, line of sight, coverage, and paths because they are all game areas that need to be addressed.
While the game is unfortunately still struggling, it’s worth noting that the developers seem to be doing what they can to fix the damage.
This blog post and the previous one have been transparent and clear in the sense that they try to address player issues.
However, it’s still a shame that we have to hope for comeback stories rather than expect blockbuster hits at launch.
Just because a game can start in a terrible state and still recover success and a fanbase with updates, doesn’t mean we have to put up with that with every new title. Publishers should instead give developers more time to launch a complete, finished project.
Source – [GameInformer]