Dying Light 2: Stay Human was released today and like most titles it came with an update from day one. According to Techland, the patch contains over 1000 different fixes and improvements for all platforms, although we only got a brief glimpse of only a small number of those fixes.
Dying Light 2 Day One Update Patch Notes
Dying Light 2 went gold in early December. In the two months since that milestone, Techland has added “more than a thousand fixes and improvements across all platforms”. The Day One patch adds “a thousand more tweaks” for consoles, while allowing PC players to update their game in real time. While the developer didn’t release a list of all those improvements, they did include a much shorter list of the fixes they considered to be the most important:
- Fixed the Broadcast infinite respawn story block
- Fix for dialogues blocking story progress
- Re-login to the coop session does not fail if the user is logged in
- Fixed crash when handling electrical parts to Carlos in Bazaar
- Fixed issues with temporarily lowering the difficulty – improved adaptive difficulty for AIs
- Fixed crash caused by background renderer during transition between menu and loading screens
- Increased overall memory limit for Wwise – fix for missing sounds and voiceover
- Fixed issues with objects and AI sinking into the ground on a flat surface.
- DLSS enabled. Improved standard DLSS sharpness.
- Fix for AI that sometimes freezes/immortalizes when owner changes during death
- Fixed an issue where the gamepad is not detected by the game before performing any movement or action with a keyboard or mouse
- Extra protection against possible crashes.
- Updates for ES, CH; The introduction.
- Added missing game actions to fix the game’s unresponsiveness.
- Fixed streamer mode option that (didn’t work properly).
- Fixed crash when opening secondary screen.
- Wired disconnected coop sessions after a certain amount of time.
After the game broke the street date in a few places, Techland had urged players to wait for this patch to get the best experience from the game. With over a thousand fixes included, it’s no wonder they wanted players to wait so they didn’t have to deal with so many problems.
In other news, Rockstar has confirmed that they are working on a brand new Grand Theft Auto game. However, they have not confirmed whether it will be called GTA 6. Elsewhere, Ghostwire Tokyo will be exclusive to PS5 consoles and PC for at least a year.