FromSoftware has acknowledged that the fight with Elden Ring’s Margit boss was too difficult in the network test and has since been rebalanced. Speaking to GamerBraves, producer Yasuhiro Kitao said the studio had no intention of making the boss fights difficult. However, there are optional bosses that will test your patience should you want to take on an extreme challenge.
How tough are Elden Ring bosses?
“As for bosses that are non-essential and optional and hidden, there are some that we intentionally increased the challenge for players looking for this kind of experience,” Kitao explains. “Hopefully, if you’re so inclined, you can look for some really tough challenges hidden in the world.”
Elden Ring also has hidden areas that FromSoftware hopes people will discover. The developer isn’t too concerned about the size of the map, but rather to give players a reason to explore the world of the game. “There are a number of hidden areas that you can be transported to in the world of Elden Ring,” Kitao continued. “This won’t work exactly the same as in the case of the Nameless King in Dark Souls 3, you won’t have to perform a gesture for a long time to be transported somewhere, but there will be some nice surprises for the players and some encounters and bosses that might be a little tricky to reach and we hope you discover them all.” Checkpoints are also strategically placed, allowing players to fine-tune their builds and characters before taking on a challenging boss.
Elden Ring will be released on February 25 for PlayStation 4 and 5, Xbox One and Series X/S, and PC.
In other news, Marvel’s Spider-Man: Miles Morales is Sony’s third-largest game in the US in terms of dollar sales, and the long-forgotten Midnight Club is reportedly getting a new open-world game.