Elite Dangerous Update 1.64 Now Available, Adds Fixes For Horizons & Odyssey

The Elite Dangerous Update 1.64 Patch Notes are announced by Border developments, which includes a series of improvements for Horizons and Odyssey-related content.

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The following features have undergone optimization improvements:

Looking at/through glass

cockpit glass

Galaxy and system board functionality

Avatar decals

Forward-lit VFX

Planet fine textures


Emissive rescaling


Fixed an issue that caused artifacts in the local display in the system board


An instance crash has been fixed.

Fixed a crash when entering Supercruise after a low wake

Fixed a crash caused by jumping to the licensed HIP 54530 system


Foot actions will now update the Codex as expected

Foot ranks will now display their animation in inbox messages

Rank animations will no longer show as a level below intended

From the Issue Tracker

Stars no longer blink brightly in VR

The Asterope system resumes with signal sources

Polyporous growths on brain trees can be re-splashed

Fixed an issue with teammate Navlock

Depositary fragments will no longer get stuck in asteroids

Damage values ​​on thermal pipes are scale-corrected with ship heat between 90-150%, maximized at 160%


AI spawns on POIs in multicrew as expected

Omnipol Corruption Addressed: Their Mission Givers Will No Longer Assign Illegal Missions

Deceased NPCs can be rescanned at Offline Settlements.

Enemy ships will reappear as such on the radar


Terminals are no longer blocked in Shinrarta Dezhra

Planetary harbor landing pads have an additional force field effect

Mining extractors no longer show blinking black squares

NPC crew members will now retaliate in Defend state.

Deceased NPCs will no longer cover the reactor console, preventing interaction

character animation

An issue when working with the cutting tool has been resolved. Although our mothers still advise against it

Ships & SRVs

SRV rudder noise is no longer replicated between crew members

Deployed ships keep their ship owner ID as intended

Camera angles for the color screen on the Scorpion SRV have been adjusted

A detailing issue on the Azure paint job on the Asp Explorers has been resolved

Gold and black paint colors were adjusted

Ember paint jobs were adjusted

Midnight Black paint jobs have been adjusted


Gravity is re-enabled on Guardian sites so chests no longer float

Fixed a quantum physics issue that allowed multiple players to collect the same item


Pirate Attack faction status will now:

No longer activate when only criminal factions are present in a star system

Temporary legalization of gun goods in most jurisdictions

Cause factions to lose influence to criminal factions present in that galaxy

Criminal factions will no longer experience active safety states and their safety points will be locked at 0

Odyssey settlements controlled by criminal factions will now prefer to export goods (at the usual favorable prices) that are illegal in other jurisdictions. Their export returns to normal when control changes to other faction types

Odyssey settlements that mistakenly exported metal alloys will no longer do this

Unduly negative factional effects when selling salvaged goods for a relatively low value were fixed

The Black Market station service is now activated when the controlling faction is in an active state of civil unrest

The effects of the resource sales faction are now based on meeting the available demand in the resource market

You can now support a faction by purchasing resources from it, based on meeting the available supply in the resource market

When buying and selling, it is generally more positive for a faction to meet a higher supply and demand (green icon with 3 bars) than a lower one (red icon with 1 bar), and it is generally more positive to to trade more expensive goods than cheaper ones.


Fixed a crash when selecting a ship’s technical panel

Fixed a crash caused by entering the permit-locked HIP 54530 system

Depositary fragments will no longer get stuck in asteroids

VFX for projectiles from the Remote Flak Launcher will no longer be too bright

A crash during the tutorial has been fixed

Damage values ​​on thermal pipes are scale-corrected with ship heat between 90-150%, with a maximum of 160%

Fixed an issue causing the session log to be inaccessible

[Source – Frontier Developments]