The Elite Dangerous Update 1.64 Patch Notes are announced by Border developments, which includes a series of improvements for Horizons and Odyssey-related content.
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odyssey
Optimization
The following features have undergone optimization improvements:
Looking at/through glass
cockpit glass
Galaxy and system board functionality
Avatar decals
Forward-lit VFX
Planet fine textures
shadows
Emissive rescaling
display
Fixed an issue that caused artifacts in the local display in the system board
Stability
An instance crash has been fixed.
Fixed a crash when entering Supercruise after a low wake
Fixed a crash caused by jumping to the licensed HIP 54530 system
Server
Foot actions will now update the Codex as expected
Foot ranks will now display their animation in inbox messages
Rank animations will no longer show as a level below intended
From the Issue Tracker
Stars no longer blink brightly in VR
The Asterope system resumes with signal sources
Polyporous growths on brain trees can be re-splashed
Fixed an issue with teammate Navlock
Depositary fragments will no longer get stuck in asteroids
Damage values on thermal pipes are scale-corrected with ship heat between 90-150%, maximized at 160%
AI
AI spawns on POIs in multicrew as expected
Omnipol Corruption Addressed: Their Mission Givers Will No Longer Assign Illegal Missions
Deceased NPCs can be rescanned at Offline Settlements.
Enemy ships will reappear as such on the radar
Settlements
Terminals are no longer blocked in Shinrarta Dezhra
Planetary harbor landing pads have an additional force field effect
Mining extractors no longer show blinking black squares
NPC crew members will now retaliate in Defend state.
Deceased NPCs will no longer cover the reactor console, preventing interaction
character animation
An issue when working with the cutting tool has been resolved. Although our mothers still advise against it
Ships & SRVs
SRV rudder noise is no longer replicated between crew members
Deployed ships keep their ship owner ID as intended
Camera angles for the color screen on the Scorpion SRV have been adjusted
A detailing issue on the Azure paint job on the Asp Explorers has been resolved
Gold and black paint colors were adjusted
Ember paint jobs were adjusted
Midnight Black paint jobs have been adjusted
Interactions
Gravity is re-enabled on Guardian sites so chests no longer float
Fixed a quantum physics issue that allowed multiple players to collect the same item
factions
Pirate Attack faction status will now:
No longer activate when only criminal factions are present in a star system
Temporary legalization of gun goods in most jurisdictions
Cause factions to lose influence to criminal factions present in that galaxy
Criminal factions will no longer experience active safety states and their safety points will be locked at 0
Odyssey settlements controlled by criminal factions will now prefer to export goods (at the usual favorable prices) that are illegal in other jurisdictions. Their export returns to normal when control changes to other faction types
Odyssey settlements that mistakenly exported metal alloys will no longer do this
Unduly negative factional effects when selling salvaged goods for a relatively low value were fixed
The Black Market station service is now activated when the controlling faction is in an active state of civil unrest
The effects of the resource sales faction are now based on meeting the available demand in the resource market
You can now support a faction by purchasing resources from it, based on meeting the available supply in the resource market
When buying and selling, it is generally more positive for a faction to meet a higher supply and demand (green icon with 3 bars) than a lower one (red icon with 1 bar), and it is generally more positive to to trade more expensive goods than cheaper ones.
horizons
Fixed a crash when selecting a ship’s technical panel
Fixed a crash caused by entering the permit-locked HIP 54530 system
Depositary fragments will no longer get stuck in asteroids
VFX for projectiles from the Remote Flak Launcher will no longer be too bright
A crash during the tutorial has been fixed
Damage values on thermal pipes are scale-corrected with ship heat between 90-150%, with a maximum of 160%
Fixed an issue causing the session log to be inaccessible
[Source – Frontier Developments]