Hello everyone, I’m Tomasz from Flying Wild Hog, main producer of bad west, our strange third-person action-adventure combat game now available for Xbox One and Xbox Series X|S. Today, I would like to immerse myself in the unique world that we have created for bad westand tell you what inspired the mood, environments, and art in our gothic horror ride, spaghetti western.
Weird West is a pretty niche genre in gaming, so we were really excited about all the uncharted territory here. We’ve been inspired by work that takes established tropes and puts very interesting twists on them. Take Mike Mignola’s “Hellboy” comic, for example, which takes gothic elements and makes them lighter with a laid-back main character.
Brian Azzarello’s “Moonshine” comic does something similar, mixing vampire tropes with true history to great effect. Another great example is the Netflix series “Castlevania”, where the profession of monster hunter is presented in a different light by very human and vulnerable characters.
In bad west, we uproot European vampires and plant them in the American Old West. Once we did that, much of the world grew naturally, and we just had to follow the weeds of our creative guts that took us to beautiful, dark, and unexpected places. the vampires in bad west They have discovered a dangerous new power, and now the Wild West must thrive or perish. The answer is the lightning-powered gauntlet, developed by the Rentier Institute, a vampire hunter, a tool both brutal and elegant.
The Gauntlet fit the bill both in terms of setting and gameplay; vampire hunters got something new against the growing threat, and now we had an amazing lightning-powered melee-focused weapon to create quick combo-based combat with a spectacular and bloody presentation. In addition to all weapons, of course, you can’t forget about weapons! Shotgun, rifle, and flamethrower to name a few.
However, the Wild West means more than just the traditional rocky deserts and canyons. In our strangest Wild West, the setting sun paints the landscape blood red and stretching shadows mingle with crawling monstrosities. Gaunt figures perform dark rituals in abandoned shacks while folklore creatures lurk in the twilight.
We’ve got a wide variety of iconic Wild West-inspired locations that have been twisted by dark horror: from trains to banks, desert towns to snow-capped mountains, and beyond, open underground tombs, smoke-filled industrial factories, and more.
It was also important to us to raise the stakes and scale of the locations as you progress, with some really mind-blowing stages leading up to the grand finale. The dusty desert border town is a great place to start, but even this location has been distorted to some degree.
In order to achieve the mood we wanted in terms of art direction, we modified reality a lot. We want it to be familiar enough to recognize, but with something that still feels different. For example, to create a more twisted, gothic vibe for our Wild West cities, we add an extra story or two to most buildings, along with more balconies and stairways. It makes the buildings seem to loom over you, while still resembling the traditional western frontier towns you’ve seen in your favorite movies.
We hope you have enjoyed this immersion in the world of bad west, and what inspired it. The whole team has worked very hard to achieve the feel and style of the game. I can’t wait for everyone to beat their first vampire in half. It’s going to be an amazing trip!
bad west is developed by Flying Wild Hog and published by Focus Entertainment. It is now available on Xbox Series X|S and Xbox One.