The PS5 and Xbox Series X/S versions of the upcoming open-world sequel Far Cry 6 will not feature ray-tracing, the 3D team leader programmer for Ubisoft has revealed.
During an interview with WCCFTech, Stephanie Brenham explained that the feature will be available exclusively on the PC version of Far Cry 6, as the company’s “goal has been to take advantage of new hardware capabilities, optimize performance targeting 4K and achieving 60 frames per second, for example, while ensuring that new game features, such as our dynamic weather system, are supported on all platforms.”
Far Cry 6 on consoles will also lack the AMD FidelityFX Super Resolution, although this is understandable as Ubisoft partnered with AMD to bring this feature to PC specifically.
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Elsewhere, Brenham praised the inclusion of an SSD in the PS5 and Xbox Series X/S, adding:
SSDs are probably the most immediately noticeable difference. Loading in moments instead of minutes is of course fantastic and it also gives us a different paradigm compared to HDDs from older consoles.
Far Cry 6 comes out for PS5, PS4, PC, Xbox Series X/S, and Xbox One on October 7, 2021. You can see the latest batch of trailers here, in which Giancarlo Esposito offers some helpful gameplay tips and answers your questions.
[Source – WCCFTech]