A number of former Battlefield franchise developers have taken to Twitter to share their two cents on the state of Battlefield 2042which even publisher Electronic Arts has admitted failed to live up to expectations.
First, David Goldfarb, the lead designer of Battlefield 3 and Battlefield: Bad Company 2, had this to say about the state of the troubled first-person shooter.
I’m really trying to understand why some of these design calls have been made. Why are there no smaller infantry cards? Why was the player count of 128 something that seemingly had no infantry accommodation? why are whole cards shipped without any detail art?
Did no one there control the quality? Who thought this experience lived up to the BF sandbox experience and took it further? I am amazed that there were so many missteps, even knowing the obstacles from above.
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Meanwhile, former DICE producer Jaqub Ajmal, who worked on Battlefield 1942 and stayed with the series until Battlefield V, added:
I will not finish the weekly mission of 2042. The first since launch. It just takes too long to do it when I play normally and with that they lost me. Imo it’s very important to design things so it’s reasonable for people who don’t have much time especially if it’s fomo.
Battlefield 2042 was released in November 2021 for PS5, PS4, PC, Xbox Series X/S, and Xbox One. Earlier this year, Ripple Effect Studios announced that season one of the game has been pushed back to summer 2022, while update 3.3 now arrives in March instead of this month.