Forspoken Preview – A look at Athia

Forspoken example – Forspoken is the new title of Luminous Productions, with publisher Square Enix support their latest effort. This new PS5 exclusive is another story-driven action RPG, making it suitable for Play stations queue up. The only question, however, is whether it will stand out from the crowd?

Forspoken Preview – A look at Athia


The first time we all saw Forspoken, before we knew it as such, it had a veil of mystery and intrigue, particularly in how the character moved. She seemed to effortlessly traverse vast areas in fluid motion. It looked funny, but we didn’t know about it.

Now we know a few things about it, as luck would have it. Square Enix was kind enough to give PSU a look pronounced, ahead of the recently announced May 24, 2021 launch date. To hear more about it Forposken, mainly from those who had a hand in making it, and to check out some gameplay for themselves.

That’s an important point, that this wasn’t a hands-on preview, so I can’t really tell you anything concrete about the gameplay. I mean it looks cool, and it looks nice, but it looked cool when we didn’t even know it was called Project Athia.

I can of course share with you my more analytical impressions, and what it looks like this game could be.

Let’s start where the game begins, with our protagonist, Frey Holland. A New Yorker, who has suffered more than once in his life, and perhaps that’s putting it lightly. According to co-head writers Allison Ryner and Todd Stashwick, she could potentially go to jail if we meet Frey.

Now we don’t know exactly what happened that made her flee, but crossing a portal to another world is a good way to get away from it all.

However, what’s important to note about Frey and the difficult life she has led is the person who made it her when we meet her. She is tough and her skin has thickened out of necessity over the years. Another trait that helps her in Athia when she needs it, because it looks like there will be a lot of fights.

However, you are not alone in every battle. You are joined by Cuff, a rather helpful magical bracelet. It’s Cuff’s powers that help Frey learn to use magic, both to defend herself and to park Athia all day long.

Athia is, of course, more than just Frey and Cuff. Frey’s powers are frightening to many of the people she meets, they will even call her “demon”. Despite all her demonic power, Frey seems to be the only person incapable of being corrupted by The break.

The plague that swept through Athia, known as The Break, is a corrupting force that changed forever what was once a peaceful place. The matriarchal leaders, known as Tantas, who once looked carefully over Athia, began to rule ruthlessly, and for many commoners things have been ruined.

Frey’s immunity and Cuff’s powers make them the perfect specialized task force to find out what The Break really is, find a way to stop it, and discover what the hell happened in the first place that The Break was unleashed. Frey agrees to stay in Athia and help the remaining ones, encountering every powerful Tanta along the way.

The effort to help Athia’s people seems to be our main narrative force for the game, along with Frey’s journey to sort out her life and herself.

We’ll talk a bit more about the story later, but for now let’s move on to the gameplay I got to see. It’s instantly easy to compare Forspoken to other action, open world games. Just because you can see those similarities doesn’t make it bad.

It’s like you can immediately feel the similarities and inspirations of not mapped, dark souls and sekiro while playing Star Wars: Jedi Fallen Order. Just watching Forspoken’s bigger spectacles and fights reminded me of Return. Then the idea of ​​Frey risking her life for both those she meets in kindness and those who call her “demon” got me thinking aloy. Not to mention the way your weapon wheel works looks the same as how it works Horizon.

I don’t say this as something negative. It’s great to me that these comparisons are easy to see because they instill a certain kind of confidence that what we get in the final product will be fundamentally healthy. The fight definitely looks like something I may have played before, and there’s a good kind of solace in that.

That’s not to say Forspoken’s battles looked unique. It is certainly an action packed game where you have a good variety of ways to approach each battle.

Your spells and magic are your arsenal rather than a physical weapon. These are upgraded by earning and spending Mana, and you can choose whether to become a destructive offensive force, or maintain your impact without interfering with more tactical means of destruction.

Either play style or mix, or the two are completely achievable, and what’s more, your clothes can be swapped out for specific stat boosts. Different cloaks and necklaces have their own pros and cons, allowing you to perfectly tailor Frey gear to you.

This is all still common open world RPG fare, but the key to Forspoken’s gameplay is the movement. How Frey Athia navigates her magical parkour and uses it in combat almost seems more important than the rest of your gear.

We’ll have to wait and see how this all works.

Of course, that’s also the case with the game’s story, but there’s more to worry about in that regard.

While the debate between gameplay and story is one that will go on forever, bad open world games have definitely proven to me that sometimes the story is more important. Open world fatigue will catch up with you a lot faster when you might as well eat cardboard than pay attention to the plot between all the fun fights.

That’s not to say the plot looks bad already, just to say that while many aspects of Forspoken look solid, the story is the one piece of the puzzle we can’t know until it’s here, and potentially $70 in the hole.

I hope my skepticism turns out to be unfounded, but I’ve been burned too many times by poor storytelling and lackluster storylines to be optimistic. Even knowing that Allison Ryner and Todd Stashwick wrote the story, after Gary Witta and Amy Henning laid the foundation for the world and the story of Forspoken.

Earlier I mentioned that Forspoken fits pretty well into the fold of PlayStation console exclusives, whatever it does. A single player focused third person action adventure game is how you would describe at least 80% of play station exclusive titles.

That’s exactly what I think my problem is. I know I said it can be good to see similarities and comparisons because I believe that is a comfort as a player. However, that applies much more to gameplay than story.

Right now, Forspoken looks like your average open-world action game. The story could turn that idea completely on its head, but we can’t know that yet.

I don’t want to sound unenthusiastic about the game – I’m very interested in playing it. But like many players, years of disappointment have led to unfettered caution in open world titles. I really hope I’m wrong.

pronounced will be available on May 24, 2022. Thanks again to Square Enix to invite us to this preview.