Ghostwire: Tokyo Preview – As if put in a strange place, Ghostwire: Tokyo always seemed strange to me. A PS5 exclusive that will be published by Microsoft. Like it death loop before that, I struggled to really understand the game until I saw a lot more of it, and for Deathloop, that only came when I played it.
Fortunately, I can say that I reached that point of understanding much earlier with Ghostwire: Tokyo, thanks to developer Tango Gameworks share some details about the game and give PSU a chance to watch about half an hour of beta gameplay footage.
Ghostwire: Tokyo seems to be a gripping and intense story with stylized gameplay that looks fun to execute. It also has cats as representations of yokai running the convenience stores in Tokyo as everyone has disappeared.
It really does seem to have something for everyone, and the added ghostly value just makes it look more appealing.
Ghostwire: Tokyo Preview – Come for the Battle and Storytelling, Stay for the Cats
Defeat ghosts in style
While an action-adventure game might not have been the next thing fans of Tango Gameworks expected, I’m certainly glad they took the step.
However, it’s also worth noting that their horror roots really didn’t go anywhere. Your basic goal during the game is to defeat ghosts, and you look pretty cool doing this.
You don’t have to worry about crossing streams or what not, because you don’t use a rifle with a heavy backpack. As Akito, with the help of a ghost known as KK, you use ethereal weaving to defeat your paranormal enemies.
In all the gameplay I saw, the most notable thing about the ethereal weave was how stylized it was, then how stylized the finishing attacks were.
Extra attention has been paid to adding spectacle without everything feeling so crowded, or so it seems.
In reality, something like this will be better tested if we play ourselves. For now it seems that Tango Gameworks has found a good balance between spectacle and overstimulation.
To be fair there is also the option to use stealth in some cases, if you really think all the bright lights are too much.
I personally just can’t watch this and can’t get it bioshock vibes, and I don’t mind that at all.
Where would everyone go?
A big aspect of Ghostwire: Tokyo as an action-adventure game is, of course, the story. It is the first non-linear narrative game that Tango Gameworks has created, with such a large open world to explore.
We know the developers said navigating the new area was one of the challenges for development, but everything shown so far seems like they should have made action-adventure games a long time ago.
I can’t help but be intrigued by the story – you’re in Tokyo, ghosts are everywhere, even in you!
Just to back it up, as we already know, you play as Akito in Ghostwire: Tokyo. He is possessed by a ghost known as KK, who was a highly skilled ghost hunter before going through the veil.
Our story begins right after a mysterious fog consumes Tokyo and all the inhabitants suddenly disappear. It is then that Akito wakes up and meets KK for the first time.
KK hunts down the one he’s been trying to catch all this time, and the one responsible for his death: Hannya.
Together you try to unravel the mystery of why everyone disappeared, save Akito’s family, save the lost souls of Tokyo’s citizens and end KK’s latest hunt.
There are also other characters that you will meet during the game, and as you recover the lost souls of their loved ones, you help them along the way.
It seems that the more I learn about the story, the more mysterious it becomes. We still don’t know who these friends are, or what their stories will be.
We know KK is a ghost hunter – how did he die going after Hannya? Does he really care about helping Akito save his family?
I’m full of questions about aspects from big to small and that’s always a telltale sign of a story worth experiencing.
There is fear in the unknown
For all the things I’m excited about in Ghostwire: Tokyo, that doesn’t mean I’m not skeptical.
My concerns lie in the open world of the game. Considering this is Tango Gameworks’ first attempt at creating open world game design, they wouldn’t be the first to fall for the genre’s pitfalls.
Clearing the fog at various points at central points in the city already creates a bad atmosphere of “clearing the enemy camp”.
Exploring Tokyo and cleaning up these corrupt ports is also linked to how you upgrade your skills, so it’s not like you can avoid them / WhileG
Just going from point A to B to C over and over can create a bit of open world fatigue for players including myself as I can be quite prone to it.
I hope I’m wrong, but years of repetitive open worlds have taught me that it’s better to be pleasantly wrong than stubbornly right. So for now I’m concerned.
What could be the saving grace in all this, of course, is how fun and interesting it is to travel from points AC and back again.
Exploring Tokyo with the grapple hook already looks like a lot of fun. I also think it’s really cool how your environment around you can and will change completely from time to time.
I don’t mean just getting a fresh coat of paint. I mean, you walk into a room from one hallway into what seems like a whole other dimension.
It certainly keeps you on your toes, and I’m curious to see how far Tango Gameworks goes with this achievement.
Ghostwire: Tokyo could have easily been this dark, gritty story in its entirety without any real levity to be found. It probably still would have worked, and people wouldn’t have given it much thought.
Thank goodness that’s not what we have. The haunted Tokyo of Tango Gameworks has so much more than just the haunted side.
The cat yokai are both helpful and cute, and any opportunity to put cats into a game is an opportunity that must be seized.
You may even come across dogs in Tokyo that you can pet, which will help you spot ghosts when they start barking at them. They sure are good dogs.
And not every ghost or spirit you encounter wants to hurt you. Some of them will give you upgrades to your skills directly, others are Tokyo residents with a side mission for you.
It’s very easy to see Ghostwire: Tokyo as a very dark game, and it could very well be, depending on how the story unfolds.
Obviously, though, there’s at least a little more to it than just that side of it. As far as I’m concerned, hopefully that means a lot more dogs.
Who are you going to call?
Ghostwire: Tokyo is a mystery of a game, and one that I can’t wait to solve.
The stylized combat looks both fun and spectacular to watch, and it will be interesting to see how the DualSense controller is used for this.
Tokyo looks just as vibrant after dark, and with how your surroundings can change constantly, there’s no telling what sights await.
We still have a short time before Ghostwire: Tokyo will be in our own hands to play, and some questions to answer once it does.
Until then, there’s little reason not to get excited about the latest Tango Gameworks.
Ghostwire: Tokyo will be available on PS5 and pc On March 25, 2022.