With Season 2 locked and loaded for May 3, we want to share a roadmap of what we plan to offer during Season 2 and for the rest of the year.
More than anything, we want this roadmap to be accurate and reliable. Some items and dates are true and clearly listed. Others are marked “goals” or “goals” and will become more secure over time. The roadmap timeline will also expand as we announce longer-term initiatives. In other words, this roadmap is a living document and we will let you know when we make changes to it.
With all of that in mind, here’s the Halo Infinite roadmap for 2022:
- Address issues that negatively affect the player experience.
- Complete Season 2 and deliver as promised on May 3.
- Continuation of work on Campaign Co-op, Forge and Season 3.
…with a “zero priority” of team health and moving into a pace of sustainable development so we can deliver great experiences to all of you while maintaining a healthy work-life balance.
We know we need to deliver more content and more features faster. Staying true to priority zero means that sometimes we need to slow down to stay healthy and move faster later. But we’re also aggressively looking for ways to speed things up.
For example, we want to get the Forge toolset into your hands as soon as possible so that awesome community maps and modes can get into the game faster. To make this happen, we’re aiming for an open beta of Forge later in Season 2. We’ve had success on Forge in private flight with a limited audience for some time, so we’ve decided to forego a formal, large-scale flight schedule. scale and go right to open the beta version. With this approach, we can get the core Forge tools out to everyone faster while staying focused on our top priority of continuing to improve the fundamentals of Forge. infinity halo. Forge will persist from open beta onwards, evolving and growing over time.
As we continue to improve and accelerate, please understand that all of us at 343 are fully committed to making infinity halo the best aura experience ever. In fact, the main reason we’re extending Season 2 is to give ourselves time before launching another Season to fully address the “quality of life” improvements based on learnings from season 1 as well as other data and feedback we have collected.
Quality of Life (QoL) is shorthand for bug fixes, new features, and/or content to address issues that negatively affect the player experience. We will offer quality of life improvements as part of the seasonal releases and as separate updates during the seasons.
Our player-facing term for QoL updates that arrive during seasons is “Drop Pods.” And like their ODST namesakes, these launch vehicles are meant to warm up, as soon as they’re ready. Our goal is one Drop Pod each month, and you can expect Drop Pods to vary in scope and size. We’ll have more to share about what’s happening in Season 2 Drop Pods as soon as possible after Season 2 launches.
Speaking of which, the release of Season 2 is less than two weeks away, on May 3! If you have not yet seen the previews of season 2 new maps Y new modes, please take a look. During these preview videos, you’ll take a look at some of the new Season 2 armor customization options. And here are some additional combinations to whet your appetite:
We’ll have much more to share about Season 2, including a deep dive into your Battle Pass rewards, events including new “multiplayer narrative events” that put your personal Spartan at the center of an evolving seasonal story, modes gameplay and more during a community livestream scheduled for next Wednesday, April 27 at 1:00pm PST on Twitch.tv/Halo Y YouTube.com/Halo. We will also discuss the roadmap in more detail during this live stream.
In short: we are committed to delivering more content faster; we will speed up while prioritizing team health; you can expect quality of life improvements over the seasons through Drop Pods, and you can expect more regular roadmap updates as our plans get more focused.
On behalf of all infinity halo team, thank you for your passion and patience as we embark on the road ahead. We’re excited to deliver what’s already on the roadmap, as well as other content and experiences that we’re not quite ready to reveal yet…but can’t wait for you to play.
creative chief, infinity halo