Elden Ring creator and all-round Souls gaming legend Hidetaka Miyazaki has touched on the basics of the game’s difficulty, and has a feeling that more players will get around to actually finishing the game compared to his previous works.
Speaking on the PlayStation blogexplained to Miyazaki-san that From Software have not intentionally lowered the difficulty, but the open-world design allows players to tackle the various challenges of Elden Ring at their own pace and get outside help.
We don’t try to force difficulties or make things difficult for the sake of it. We want players to use their cunning, study the game, remember what happens and learn from their mistakes. We don’t want players to feel that the game is unfairly punished, but that there is a chance to win a difficult encounter and progress.
In Elden Ring, we didn’t intentionally try to lower the game’s difficulty, but I think more players will finish it this time.
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So we hope the players embrace that idea of receiving help from others. And we have a feeling that the overall clear rate will increase this time around because of these things.
Elden Ring is set to release on February 25, 2022 on PS5, PS4, PC, Xbox Series X/S, and Xbox One. Miyazaki collaborated with Game of Throes author George RR Martin on the project, but Mistborn’s Brandon Sanderson believes he should have been given the writing assignment instead.