Hidetaka Miyazaki Talks Demons Souls Old Monk Boss

Hidetaka Miyazaki, president and director of FromSoftware, has revealed that he faced a lot of internal resistance to the design of Demon’s Souls Old Monk boss fight, but he persevered and managed to implement his vision. On the PlayStation Blog, numerous Sony developers have shared their favorite boss fights from FromSoftware games, with a special appearance from Miyazaki talking about the boss fight he’s most proud of.

Demon’s Souls Old Monk boss fight was hard to implement

According to Miyazaki, much of the resistance to Old Monk stemmed from the difficult design. The mechanics were so difficult to implement that apparently “no one” believed Miyazaki would pull it off. But in the end everything came together and he got his wish. Not only that, but fans appreciated Old Monk too.

If we’re talking about a boss I’m “most proud of” (to use those specific words), it would probably be the Old Monk from Demon’s Souls. The reason for this is that there was a lot of resistance to that design and what we were trying to do with it. But it was something I really really wanted to do. I wanted to get that boss concept into the game, both from a visual design perspective and from a gameplay perspective, including the multiplayer element. We got a lot of pushback from both the implementation and the fun factor and nobody believed in it at the time.

Although Demon’s Souls is a spiritual successor to King’s Field, it paved its own way and spurred the successful Souls genre. A decade later, the PlayStation 5 version also received universal acclaim.

In other news, Techland has promised to prioritize a patch for Dying Light 2: Stay Human’s co-op and server issues, and Naughty Dog has confirmed three titles are in development simultaneously.

[Source: PS Blog]

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