Hitman 3′s Seven Deadly Sins DLC reaches its midpoint with the start of the Season of Lust. The new season kicked off with a premium Lust Assignation Escalation with three more rewards to earn. The game’s free content continues today, July 27, with another free location and the ICA 19 Goldballer Weapon, with many more to follow in the coming weeks. The July update also arrived today, with lots of bug fixes and gameplay improvements.
The Seven Deadly Sins DLC now focuses on a fourth sin: lust. The Lust Assignation Escalation is a new take on Berlin, and Agent 47 once again has a new handler who puts more than a little effort into seducing him. Though it’s called an Escalation, the level is just a single stage where our hit man must find safes, gather the information from within, and use it to identify his secret admirer from a bunch of Pretenders on the dance floor. Those who are successful are rewarded with the Scarlet Suit, The Serpent’s Tongue crossbow that fires blinding arrows, and The Serpent’s Bite remotely detonates explosively. The contract can be played multiple times as the admirer is randomly selected each time.
The season’s free content also kicks off today with a brand new free location for those who only want the Hitman 3 Starter Pack or who are not in possession hitman. Marrakesh is available until August 8. A second location will also be rotated before the end of the season. The House of Sand mission that takes place in a nighttime version of Marrakesh will be available between August 12 and 22.
The ICA 19 Goldballer weapon has also been added to the game. Players can unlock this by completing the new “Untouchable” challenge on the Carpathians, simply by completing the mission of the same name. The challenge is a permanent addition to the game, so the weapon isn’t just limited to the season of lust
Another permanent addition is the Dartmoor Garden Show event taking place on August 5. The gardens of the mansion have been transformed with four different gardens representing horticulture from around the world. The three judges also happened to be at the opening ceremony in Dubai. The three-stage Escalation randomly assigns a client and an accomplice. Those who successfully complete the contract will unlock the Summer Sightseeing Suit and Deterministic Mode. The latter sets the Escalation to stage one and chooses a new starting point, but allows the player to choose the target. The event can also be used in Contracts mode.
The next Elusive Target arrives on July 30. Known as the wedding planner from hell, the Heartbreaker is currently trying to scam his latest victim in Mendoza. Players have until August 9 to make sure he doesn’t break any more hearts. A second elusive target, The Entertainer, returns to House Built on Sand from August 20. Players must take him out and get his client list before the contract expires on August 30. Those who depend on the free venue to participate in the second contract will be able to do so, but will instead have only two days to complete the contract.
Finally, there will also be themed contracts from ShackNews on August 12 and the Hitman community on August 26. For now, the Season of the Sloth has come to a close with a game update that has managed to fix more of the legacy challenges and a few other bug fixes and gameplay improvements.
Hitman July 3 Update: Version 3.50 Patch Notes
We’ve added full text localization of all in-game menus and subtitles for the following languages on all platforms: Russian, Traditional Chinese, and Simplified Chinese. All players can access these languages after downloading the 3.50 patch.
With the 3.50 Patch, we’ve prepared the game for release on the PlayStation Store in Japan on August 26, including full text localization of all in-game menus and subtitles in Japanese. After August 26, PlayStation players in Japan will be able to access the Japanese localization.
We fixed several issues and made improvements to our online connectivity and fixed several issues that could cause the game to crash or become unstable.
We’ve fixed several issues with the Statistics page, including incorrect mastery levels displayed, several visuals not displaying correctly, and certain progress bars that were not filling as expected.
Agent 47’s face
Fixed an issue where Agent 47 was wearing an earlier version of his face when wearing a suit from an earlier game in the trilogy. Now he will always wear the HITMAN 3 version of his face, no matter what suit he is wearing.
Featured contracts unlocked
We fixed a few issues where players could not earn the items associated with the Featured Contracts Milestone Challenges despite meeting the requirements. There are several causes for this, but we’ve gone through the different constellations and made adjustments for the known causes. Players who have completed the challenges mentioned above should unlock all relevant rewards and see them in their inventory after the 3.50 update.
We have listed all trophies/achievements and challenges whose unlock conditions have been modified in this patch below.
- Fly Tipping (Challenge) – Santa Fortuna
- The Gig is Up (Challenge) – Landslide: Sapienza
- Shortcut Killer (trophy/achievement)
- Master the Terroir (trophy/achievement) – Mendoza
- Train surfing – Carpathians
Fixed an issue where the sound speed of the Concept 5 firearms did not match the visual rate of fire.
Credit where it is due, 3.50
We’ve updated the in-game credits to reflect the work done since the last patch, including new members of the team who have joined.
Location changes: Dartmoor, England
We have added the Dartmoor Garden Show to the Dartmoor Destination. Read more about it above.
Fixed an issue where some subtitles would appear twice during the ‘Sloth Depletion’ escalation.
Plants vs Killers
Fixed an issue that allowed Agent 47 to jump on a plant pot in Dartmoor.
Fixed an issue that could cause guards to fight 47 when he’s disguised as the investigator, even though he’s following Alexa at her request.
Location Changes: Berlin, Germany
Fixed an issue that could cause a target to go into an inactive state during the Satu Mare Delirium escalation.
Location Changes: Chongqing, China
Fixed an issue where certain prompts in Chongqing would display placeholder text in different languages.
Fixed an issue where some dialogs and subtitles were not activated in Chongqing when interacting with a terminal in the facility.
Fixed an issue that allowed guards to continuously fire at Agent 47 in combat even when he is out of sight. Guards will now retire from battle and attempt to search for 47 as expected.
Location Changes: Mendoza, Argentina
Fixed an issue where the Sniper Assassin challenge in Mendoza did not mention that a Sniper Rifle was required in certain languages.
Fixed an issue where Diana’s dialogue would refer to Tamara as “Timara” in a subtitled dialogue in Mendoza.
Fixed an issue where the Gaucho guard in the Tech Room was drinking his mate incorrectly. He drank straight from the glass and the straw went through his face. Now he will use the metal straw.
No time to transgress
Fixed an issue where a small area near the cinema screen in Mendoza was marked as off-limits.
Fixed an issue where lighting effects flickered when moving between the front balcony and the villa bedroom.
A place for everything…
We fixed an issue where everything was not in its place…
Location changes: Carpathians, Romania
Fixed an issue that prevented the weapon sounds for the HWK 21 Pale and ICA Tactical Shotgun Covert from playing when used by NPCs.
Fixed an issue that could cause inconsistencies during the Untouchable mission ending movie.
Old Location Changes: HITMAN 1 and HITMAN 2
We have resolved further lighting issues in older locations caused by new adjustments to HITMAN 3 lighting. Vignettes, blooms, and textures in dark areas have been improved with these changes.
Santa Fortuna: flying tips
Fixed an issue that prevented players from unlocking the ‘Fly Tipping’ challenge in Santa Fortuna.
Mumbai: Train Hider
Fixed an issue where the ‘hidden’ indicator was missing from certain foliage at Mumbai train station.
Haven Island: Carpet Light
Fixed an issue where the carpet in the Doctor’s Cabin could cause a significant lens flare from specific angles.
Haven Island: Water Horse
We fixed an issue that could make it impossible to progress through the Water Horse Mission Story depending on 47’s actions.