Guerrilla Games has the Horizon Zero Dawn Update 1.11 Patch Notes for the PC version of the critically acclaimed adventure, with support for upscaling technology from Nvidia and AMD.
You can read it in full Horizon Zero Dawn 1.11 Patch Notes below.
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- Added Nvidia’s DLSS scaling technology.
- Added AMD’s FidelityFX Super Resolution, replacing FidelityFX CAS.
- Custom settings screen to facilitate the addition of DLSS and FSR.
- The Render Scale option has been removed, but the same result can now be achieved by changing the Upscale Method setting to Simple and adjusting the Upscale quality.
- Improvement of the shader management system. This will result in a few notable differences:
- There is no longer a pre-compile step for the shader at startup. The game always compiles shaders on load and in the background.
- Stuttering during gameplay that used to occur due to background shadow compilation is now significantly reduced.
- Since shader compilation is still happening in the background, you may notice that the game has higher CPU usage while that is happening.
- Loading screens wait for the required shaders to fully compile. As a result, screens may take a little longer to load on certain systems.
- On machines with higher specs and faster CPUs, loading screens will typically be shorter due to a more efficient shader compilation that makes better use of high-end CPUs.