Ubisoft’s “zeldero” sandbox is available: we examined its graphical configuration and possibilities.
The arrival of Immortals Fenyx Rising (formerly known as Gods & Monsters) is a very special moment for Ubisoft: is a new IP, and also one that is going to take advantage of everything the French publisher has learned by developing sandbox. Our partner Alberto Pastor assures that Immortals is a great adventure with the heart of Zelda, and it is truly easy to marvel at the attention to detail that has been put into her colorful world. You can cut the grass with your weapons, and if you hit a log, even glancing at it while fighting, it will cut where the blade has passed, it will fall to the ground and roll down the slope. The puzzles take not only these physics into account, but the weight or shape of the objects as well. These are just a few examples of how well interconnected that you feel your world and all the elements that populate it.
But if you play in PcSurely you are already thinking that all this has a cost, and you are not wrong at all. The title is developed in the graphics engine Anvil Next, the same one that brings the Assassin’s Creed games to life, only supports DX11 —To sneak into the widest possible variety of hardware, which seems understandable because it targets a wider audience than that — and is also protected by the anti-piracy system Denuvo, so if you look at your processor in fear and awe, we don’t blame you. We can celebrate that the game will fit in mid-range equipment without problem, but getting a high frame count is a challenge because we will find many peaks and valleys.
The minimum and recommended requirements of the program were detailed last month, including details to play at 720p in minimum quality or in 4K and with maximum graphics. It is possible to play with an i5 2400, a GTX 660 and 2 GB of video memory in Windows 7, but if you want something more beautiful at 1080p and in high settings you will need something between a GTX 970 and a 1070 depending on whether you aim for 30 or to 60 FPS. A considerable jump, right? Well, it is not the only one: that difference in fluidity also goes from 4 to 8 GB of recommended VRAM, and is separated by three generations of processor (from i7 3770 to i7 6700) according to Ubisoft. We find that in practice it is not very misguided, but aspects such as video memory they are kinder than they seem.
The best way to ensure a smooth experience is to manually close the frame rate Fortunately, the developers have included a more than respectable number of mod cons for those who play on computer: we find support for ultra-wide monitors, multi-monitor configurations, unlocked frame rate per second, numerous options in the graphics tab and also includes its own testing tool with which of course we have worked during the writing of this article. We have experimented with a single computer, supplied by Nvidia, equipped with an RTX 3070, an i9 10900K and 32 GB of RAM. Before we start testing, we downloaded the 457.30 drivers, available from GeForce Experience.
What conclusions have we reached? Well, on the one hand, we are very happy to see that we get some showy results not difficult even without too many laps through the settings tab; and on the other, that as we anticipated above, the real challenge is to achieve a framerate stable above 60 FPS. The inconsistencies in program protection make it very difficult to work with the program. benchmark integrated, and even when it manages to stabilize, it shows numbers quite irregular, with very high peaks and others very low (we have registered ranges between 19 and 241 FPS in an absurdly short time frame). You have to put the game through a lot of careful analysis to understand when and how these spikes occur, and which of them really apply in the game world: the thinnest ones are not noticeable at all, even less when contrasting a 60 monitor Standard Hz with another 144 Hz and variable refresh (VRR). But there are others …
There are other defendants, palpable and impossible to avoid no matter what configuration or hardware use. That’s where two key realities of the PC version of Immortals Fenyx Rising come into play: One, that there are some very specific parameters that make the difference between “looks good” and “looks great, but at what cost?” and two, that the best way to get one fluid experience is to close the frame rate at 60, and that’s true for all more standardized resolutions (1080p, 1440p, 2160p) regardless of whether you prefer to prioritize resolution or fluency. This particular game is the picture that stability feels better than speed. It is of little use to reach caps of 150 or 180 FPS if in a period of two or three seconds you are going to drop from there to 90, with a minimum peak of 42, and start again. With that said, let’s stop philosophizing and get serious. These are our observations setting up Immortals, and what we think you should know when chasing a optimal experience.
In the graphics menu you will find the following settings: “very low, low, medium, high, very high”. Being a game of aesthetics cartoon, It cannot be said that the lowest ones feel like a grotesque, but even so the game wins a lot by giving precise and defined shades and color contrasts. The key to everything is that the first four options are scalable versions of the same aesthetic, while the highest possible option provides some single depth layer, with darker shades, as if it were a comic. Logically, it is also the one that scales the most in resource consumption.
Some irregularities caused by the protection system are unavoidable The problem with “very high” preconfiguration is not that it is too demanding, but that it generates many ups and downs on the frame count. It is inconsistent. If you feel like the game is dancing too much whatever you do, try setting the environment definition, shadow quality, and texture quality to “high.” The quality of the effects has a clear impact on the water, but it is worth keeping it to a minimum because the clouds, which do not contribute much, have a considerable impact.
But we recommend that before downloading anything from the graphics, do some tests by closing the FPS limit (“screen” tab) to 60, setting the anti-aliasing to “adaptive” and the customizable quality detail at 60 FPS. From there, if you are not satisfied with the numbers you have obtained, lower the effects first, then definition of the environment, then textures and finally shadows. You don’t even need 5 GB of VRAM in the maximum quality and 4K, with all the effects active.
Balancing everything at 1080p, 2K and 4K
- At 1080p, we found that the “very high” preset averaged 98 FPS, 14 less than our optimized version (shadows, textures and environment on high; effects on very low). It may seem like a small improvement for such a sacrifice, but it is depicted on a more stable graph, with less sharp peaks. Repeating the same experiment modifying only the effects, we found that there are 5 FPS on average separating the most modest option from the most demanding, but also quite a few peaks.
- 2K offers the perfect balance between graphics, resolution and stability: 33 of 0.1% lower, by 82 on average in the test field, all at maximum quality and with a more than respectable stability, with few peaks below 60 FPS and most, very short. The highs are more abundant, but just as short.
- Playing in 4K is particularly interesting, because to the parameters from before we add a new agent to the equation: the resolution scale. The upper preset gave us 57 FPS on average, compared to 74 for our optimized configuration (as described two points above) but if we go for everything at the sacrifice of 5% of internal resolution, we found a very smooth and stable 68 FPS on average.
Immortals Fenyx Rising has an acceptable balance between graphic fidelity and consumption, but the real problem is getting a framerate stable. By far the best solution is to close it at 60 FPS hard on the “display” tab, and set the adaptive quality (“graphics” tab) on the same lens. You do not need more than 5 GB of VRAM in any case, but if you see that your GPU needs some relief, try lowering these parameters in this order until you are satisfied with the results: “effects quality” from very high to very low, “environment definition”, “shadow quality” and “texture quality” from very high to high. If you’re playing 4K, it’s not a bad idea to leave all of that flat out and only sacrifice edge smoothing and 5% internal resolution for something more robust. You’ll want something akin to a GTX 980 Ti and fourth-gen i7 to squeeze the gaming possibilities into 1080p, and if anything Denuvo will do its thing during camera swaps in dialogues, loading new missions, and the like.