Keiichiro Toyama Says Any Silent Hill Remake “should Rethink The Concept To Make It Interesting”

Remakes, if done correctly, can be great for the industry. Bringing an old, groundbreaking title to a modern audience is great for gaming culture and great for preservation.

In case of Silent Hill however, the original director Keiichiro Toyama says any remake of the game should “rethink the concept to make it interesting for fans”.

Toyama discussed this sentiment and his feelings around remakes in a recent interview with VGC. Toyama was asked whether or not he believed? Konami should follow Capcom’s recreate footprints with the original Biohazard (aka Resident Evil) spell.

“I think it’s harder to remake than… Biological hazard, because the gameplay as a concept is a bit older. It’s not an action game where you can just fine-tune the action like in Biological hazard, bring Silent Hill to live up to current standards or to polish up the graphics fans would not be pleased.

That wasn’t the point – how beautiful it was. I think you have to rethink the concept to make it interesting for fans.”

This does not mean Toyama thinks they shouldn’t make it again. He recognizes the legacy that Silent Hill has departed, and would be interested to see a new entry or remake and what effect it would have on the franchise.

In case of Silent Hill Although, Toyama seems to make a big point. Silent Hill belongs to a category of games that used the hardware limitations of the time to its advantage, creating such an ominous atmosphere that it left a mark on the players.

Just like how Grand Theft Auto: The Trilogy – The Definitive Edition didn’t understand that just increasing the resolution wouldn’t work, it would be much worse if that happened Silent Hill.

Source – [VGC]