Jon Burton, veteran LEGO game developer and the creative director of 2001 Crash Bandicoot: The Wrath of Cortex, has said that Insomniac Games “misled” players by claiming that Ratchet & Clank: Rift Apart‘s cracks would not have been possible on older hardware.
Burton, who founded Traveller’s Tales (now TT Games), made the comments in a YouTube video (via Video Games Chronicle), saying those impressive gorges and pocket dimensions could even be done on the PlayStation 3, let alone the PlayStation 4 and 5.
“Now they could use all sorts of tricks with Solid State Drives to get this done, but since it’s just one rift and it always goes to the same area, this can easily be accomplished on older hardware,” Burton said. “The Pocket Dimensions are graphically very basic and actually seem to use many of the same generic objects, such as crates, that would already be available in the generic memory. So it’s pretty much a sky dome, a few small platforms, generic objects and nice lighting, so on older hardware it wouldn’t take a lot of memory, especially since it also uses the generic objects, allowing it to load quickly.
Using the example of a scene where Ratchet goes through a portal and then rushes through a rail, Burton added that it’s a small, forced sequence that allowed Insomniac to preload everything.
“You only move over a very small part of the world and have little movement ability during this section – this means the game the whole time you play the section to load into the next section,” he explained.
You can watch the full video below.