Minecraft Update 2.22 Hits PS4 with bug fixes and Map Maker tools

What version is Minecraft on PS4, Minecraft 2.22 PS4 update, is the new Minecraft update on PS4, Minecraft update 2.22 patch notes – It’s time for another Minecraft update as a developer Mojang Minecraft has released update 2.22 patch notes for PS4 users to digest.

The Minecraft update 2.22 is now available for download for PS4 and comes with several bug fixes and new map creation tools. read more Minecraft 2.22 below to see what’s new! Read our Minecraft review here to learn more about the game and also find out how to play Cross-Play in Minecraft Bedrock Edition for PS4 and Xbox One!

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Minecraft PS4 Update 2.22 Patch Notes


Changes

  • Food coloring can now be used to change the color of character text

known issues

  • Players cannot see and join LAN sessions on Xbox without an Xbox Live Gold subscription
  • Paintings appear invisible when placed (MCPE-121718

Solutions

Performance / stability

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when renaming a card on an anvil while the second slot was occupied (MCPE-112905
  • Fixed a crash when entering a Nether Portal and throwing a Bottle o ‘Enchanting at the same time (MCPE-114793
  • Improved input latency on Windows 10 when VSYNC is enabled (MCPE-98861

Gameplay

  • Fixed fog in Nether biomes not showing properly in some resource packs (MCPE-111680
  • Players with visitor rights now drop their inventory upon death (MCPE-47563

Mobs

  • Fixed an issue that caused Drowned tridents to hold backwards during an attack (MCPE-118213
  • Drowned will now wave their arms when throwing tridents
  • Zombie, Zombie Villager, Husk, Pillager and Vindicator now use the correct bone to attach shields (MCPE-98606
  • Mobs picking up shields now place it in their off hand
  • Non-persistent mobs are no longer unloaded into the Nether immediately after loading

Blocks

  • Projectiles now pass through Structure Void blocks (MCPE-103579
  • Improved placement rules for placing blocks on the sides of stairs, slabs and Top Snow blocks
  • Pistons and Sticky Pistons no longer appear black when Outline Selection is disabled (MCPE-53858

Accessibility

  • Screen narration enabled with touch input on the new performance screen
  • Fixed a bug where the screen reader would not read the default controller focus and checkbox status on the prompt ‘Online play has not been assessed’
  • Fixed a bug where the screen reader read the wrong text when using VR

User environment

  • The “Find Friends” button on Xbox is enabled
  • Controllers can now select the ‘Button Mode’ switch from the NPC Advanced Settings screen in the Jurassic World package (MCPE-66446
  • The ‘Results’ field for searches within the marketplace inventory is now correctly updated between different sections within the screen
  • The death screen is now visible behind full-screen effects (on fire, standing in a portal, etc.) while playing in VR
  • Fixed translucent display of hidden UI elements also when viewing menus near blocks while playing in VR
  • Selecting the recommended offer on the profile screen will redirect you to the full list of recommended offers
  • Resized the text of the login button to fit the button in Portuguese-BR
  • The Storage menu now uses a lighter text color
  • Fixed an issue where button structures were not scaled correctly when applying source packs
  • Enabled navigate to the Back button with keyboard only in some screens where this was not possible

Commands

  • Entity selectors no longer allow self-selection with cheats disabled (MCPE-92635
  • The ‘/ clear’ command now applies the correct ‘data’ argument for the sapling (MCPE-117889
  • Command blocks in a command block chain will now display the correct number of check areas when a new tap area is added before it is listed
  • Title command no longer duplicates% symbols in message (MCPE-51033
  • Using teleport with the execute command now uses the origin dimension for its operations (MCPE-44104

Character Creator

  • Steve’s Pants no longer change the color of the soles of the feet when there is no footwear
  • Fixed an issue that caused other players like Steve to appear in multiplayer
  • If you change skins while in split screen, it is now correctly saved for all local players and updated correctly for remote players
  • Alex’s shirt no longer looks damaged when it is fitted with a different pair of pants
  • “Hoera!” emote will now show in the emotes section if it is already owned (MCPE-111165

For map makers and add-on makers

Updated template packs

  • Updated templates for 1.16.220 with new resources, behaviors, and documentation are available for download

Technical changes and repairs

  • Renamed all references from Actor to Entity
  • Renamed ‘BlockPos’ to ‘BlockLocation’
  • Added ‘StartSequence’ to GameTest, allowing finer control over advanced test sequences
  • GameTest series callbacks no longer take the test as a parameter because the first test object now lasts as long as the whole test
  • Updated behavior packages to require explicit module dependencies when using other native modules
  • Identifiers within “render_controllers” are now considered content errors if there is no render controller matching that name
  • Entity json prior to version 1.16.100 no longer throws a content error for the obsolete field “minecraft: foot_size”
  • changed condition in ‘trident.animation_controllers.json’ to allow mobs ‘wield_third_person_raise’ (MCPE-118213
  • Fixed an issue where loading into a world caused continuous MoLang errors around ‘unhandled request for unknown variable’
  • In some worlds, a black screen no longer covers the player icon in the pause menu. Content creators no longer need to override focus_border_frame.png and pause_screen_border.png for correct behavior
  • Items can now have the ‘transparentattachable’ tag applied to ensure attachable items are not displayed to the player wearing them in the first person perspective
  • Fixed an issue where V2 villagers did not update their MoLang variables correctly on initialization

Updates to GameTest Framework

  • Updated Blocks shorthand helpers to be camelCase
  • Updated block shorthand to include only vanilla blocks
  • Blocks.get added to get a block and return null if it doesn’t exist
  • Added BlockStates to list all block states
  • SetState added to Block to update the block status
  • Added BlockPos class
  • Added ItemStack class GameTest module
  • Tags added to list all built-in tags
  • Updated all methods taking the x, y, z position to take a BlockPos
  • Exposed padding when registering a game test
  • Fixed an issue where previous failed GameTest markers were still showing in new worlds

Movement prediction

  • Fixed an issue where projectiles on third-party servers ignored server move packages
  • The server will adjust the player’s falling distance to account for the client’s position if a player’s correction or anomaly is detected.

Network packages

  • Encryption algorithm changed to AESGCM256 for UDP stream

[Source – Attack of the Fan Boy]