Miyazaki Explains Why Elden Ring Items Don’t Have Equipable Rings

although Elden Ring sends players on a quest to restore the titular ring after it has been destroyed, we can’t actually equip rings. According to creator Hidetaka Miyazaki, rings will play a different role in FromSoftware’s upcoming title, as they are unique story items and associated with special character events.

Speak with SIDE magazine (issue 367, via Wccftech), Miyazaki said:

There are a number of reasons for this choice. The first is that, yes, we’ve explored a lot of rings as equippable items in our previous games – especially Dark Souls – and so this time talismans allowed us to approach those ideas in a different way, with a wider variety of designs. And the second reason is that rings exist as physical “finger rings” in this game, of course, but more as unique items involved in the story and unique character events. So we wanted them to have a special positioning within the world of Elden Ring and also be slightly different from a design standpoint in relation to the talismans.

Elsewhere in the interview, Miyazaki promised a great time for the curious souls who set out to explore. The world created by George RR Martin apparently contains a lot of mysterious and enticing things for players who go off the beaten track.

Elden Ring will be released on February 25, 2022 for PlayStation 4 and 5, Xbox One and Series X/S, and PC. According to data pulled from PlayStation servers, the game weighs in at around 45GB on the PS5 without a day-one patch.

[Source: EDGE via Wccftech]