New Call Of Duty Vanguard Update Brings Bug Fixes For Multiplayer, Zombies

Sledgehammer Games released the latest Call of Duty: Vanguard Update Patch Notes for you to digest, which comes with a range of new bug fixes for Multiplayer and Zombies modes. There is also a good balance of weapons thrown in.

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MULTIPLAYER

Bug fixes

  • weapons
  • Longshots now count when reached over time by the incendiary round’s damage
  • When viewing the Welgun after unlocking challenges in multiplayer, the Welgun no longer misses challenge details
  • Corrected inadvertent behavior with Buck and Slug, giving players headshot bonuses when firing at limbs
  • Advantages
  • Players with the Fortified Perk are no longer immune to fire damage, including Flamenaut and Incendiary Grenade
  • Killstreaks
  • Fixed an issue where some players would not save their Killstreaks between rounds
  • Users can no longer get infinite ammo with a Killstreak bug exploit

Weapon Balancing

  • shotguns
  • Akimbo double barrel shotgun
  • Damage is reduced
  • Attachments
  • Buck and Snail
  • Range has been reduced

Customized CDL recipes with the following:

  • The match start timer is now 30 seconds
  • FMJ removed from the restricted list
  • Respawn delay timer set to 3.5 seconds
  • Suicide Respawn Delay Timer set to 4.5 seconds
  • Firebombs added to restricted list
  • Bombing Run added to limited list
  • All Killstreaks, except Artillery Strike and Cruise Missile, are restricted and cannot be used in Ranked matches

ZOMBIEN

  • Artifacts
  • Fixed an issue that occasionally prevented the player’s artifact from working correctly after using a self revive.
  • support
  • Fixed an issue where support weapons could supply infinite ammunition.