Rogue Legacy 2 hits Xbox on April 28


  • We announce the official launch day of rogue legacy 2.
  • We review the beginnings and how it all started.

It’s crazy to think that after nearly four years of development, rogue legacy 2 it’s finally complete! This is the biggest game our small team has ever created, and knowing that people will soon be able to play it is both nerve-wracking and exciting. We put so much love and care into rogue legacy 2 as we were able to gather, and we hope that fans will feel this when they can finally play the game on April 28.


If you are not familiar with the series, rogue legacy 2 is a genealogical rogue-lite where every time you fall, your children will avenge you. His son may be a colorblind chef, with a penchant for throwing projectiles back at enemies with his trusty frying pan. Or maybe they’re a ronin armed with a katana that glows because he, too, is a vampire. Or maybe you are a vegan who dies if you eat meat (our game tries to be 100% scientifically accurate).


It’s also a tough game that doesn’t beat around the bush. Your hero will die, and each time he does, the kingdom will change its layout for the next run. But don’t worry, because each run earns you some kind of incremental progress, either through discovering permanent power-ups on your journey or by spending your hard-earned gold. Expand your mansion with incredible extensions to give your heirs stronger abilities, unlock special features with the souls of the fallen, or just relax on the docks and listen to the stories of those you meet along the way.

It’s a massive world where you’re always growing, learning, and discovering something new with every run.


Actually, RL2The beginnings of ‘s happened long before the project was announced. Shortly after development on the original ended (over eight years ago), we brainstormed ideas for the sequel. It wasn’t going to be done right away, but we knew it would happen eventually. Ideas like more diverse biomes, a comprehensive system for New Game Plus to really extend replayability, and characters with their own unique weapons and abilities were written long ago. Even the 2.5D art style was something we planned to jump into. Despite the grueling production of the first one, there was still a lot we wanted to say and do with the franchise.

character sketches

After a long hiatus of rogue legacy, we dusted off these ideas and started discussing what else we wanted in the sequel. It was a unique challenge, because one principle we agreed on was that rogue legacy 2 he had to fend for himself. This meant not only staying true to the original, but also, paradoxically, being different at the same time. We couldn’t just go bigger and better, we had to be new and exciting. Things like Soul Shop, Burdens, Relics, Scar Challenges, and the Curio Shoppe are ideas born from this precept and have been meticulously crafted to complement the existing formula that made the original so memorable.


In the end, even we were surprised at how much more we wanted to add to the rogue legacy universe. It took almost twice as long as originally planned, but that makes us even more proud of the final product. looking back, rogue legacy 1 now it feels like a unique moment in time, while the sequel is a complete performance. There is so much to see, do, and discover, and we really hope it resonates with players new and old. We did everything possible to make sure that rogue legacy 2 It is the quintessential experience. Now the question is, what the hell are we going to do for the third one?