Santa Monica Studio Developers Discuss God of War Thor Physique

One of the pointless controversies that arose after God of War RagnarokThe appearance of the PlayStation Showcase is Thor’s physique, which people couldn’t help but compare to Marvel’s interpretation of the character. Santa Monica Studio’s portrayal of Thor is a bulky character with a big, round belly – a far cry from the handsome, well-built character portrayal people are used to.

Director Eric Williams addressed Thor’s physique during an interview with Game Informer, saying that the development team wanted to “go a little deeper into mythology” and make Thor “a big boy.” Williams added that the character’s physique contributes to making his presence known – something consistent with Thor being divine.

Williams said:

We just want him to be a big boy, you know. There’s Marvel’s interpretation of him is one thing. It is interesting. We wanted, you know, to dig a little deeper into the mythology itself. She [gods] be present immediately. And it’s not always because of muscles. They’re like that’s a human wall, you know. So this is a wall of a God, you know, and that’s why it was very important.

Santa Monica Studio’s Cory Barlog added that being well-built and muscular isn’t a requirement to be powerful and intimidating. That being said, God of War Ragnarok‘s version of Thor will feel like “a man child” in the sense that he will be extremely powerful and do what he wants.

“If you had that much strength and you can do those things, you won’t grow,” Williams concluded.

[Source:[Source:[Bron:[Source:Game Informer]