Siren Concept Artist Miki Takahashi Joins Bokeh Game Studio

Bokeh Game Studio, the Tokyo-based game studio founded by ex-PlayStation developers, has hired Siren concept artist Miki Takahashi. The studio uploaded a nearly 10-minute video introducing Takahashi, who helped design some of Siren‘s most iconic ‘Shibito’ enemy designs. The video explains how Takahashi initially got into the video game industry, as well as her role in the development of Siren, Forbidden Siren 2, and Siren: Blood Curse.

Takahashi is himself a former employee of Sony Interactive Entertainment, which went through a reorganization earlier this year. The restructuring resulted in the official closure of Japan Studios, as well as the departure of several high-profile employees such as Silent Hill and Siren creator Keiichiro Toyama. Toyama eventually founded Bokeh Game Studio, along with fellow ex-Japan Studio developers Kazunobu Sato and Junya Okura. Bokeh is now working on an unannounced horror game to be released in 2023, for which Takahashi is now a concept designer.

In the introductory video, Takahashi explains how she had a penchant for drawing dark art as a child. Although she initially studied design in college, Takahashi says she became interested in working in the video game industry after learning about computer-generated graphics and animation. She eventually joined SIE halfway through the development of the first Siren game and helped design the game’s Shito enemy designs. Takahashi later worked on the game’s sequel, Forbidden Siren 2, and redesigned both the Shibito and Yamibito enemies as well as their backgrounds. She describes her work on the Siren series as “happy”, stating:

My drawings have been dark since I was a child. This is just the style that gives me peace of mind, which I feel comfortable with. That’s why I’m lucky to have been able to work on the Siren series. I feel like my strengths were really suited to the games.

After leaving SIE, Toyama contacted Takahashi to tell her about his new studio and urged her to get involved. Takahashi eventually took the offer, also revealing that she is currently working on enemy designs for Bokeh Studio’s self-titled horror game. Specifically, Takahashi states that the enemies in the game have a “part of them that used to be human”. In addition, the enemies will apparently not only be terrifying or grotesque, but will also have “a part of sadness associated with them”, and in some cases also a “more laughable part”.