Ubisoft Toronto has started development on a Splinter Cell Remake, announces Ubisoft. It’s finally going to happen. Stealth fans everywhere are hopefully about to get the reward they deserve, with a new one Splinter Cell game.
The news was announced with a trailer looking back at the original title and what it meant Ubisoft and for the industry at the time. It features interviews with developers who worked on the game at the time and some who are working on it now.
You can check out the announcement trailer for yourself here:
It’s an interesting look back at some of the game’s history, and for anyone into that sort of thing, it’s well worth a look. But what’s more current is the interview posted on Ubisoft’s website featuring three of the developers currently working on the remake.
Creative director Chris Auty, producer Matt West and technical producer Peter Handrinos all talk about what the series is for them and how they will approach this remake.
“Matt West: To me, a remake takes what you would in a remaster and takes it a little further. The original Splinter Cell has a lot that was amazing and revolutionary when it came out 19 years ago. The gaming crowd now has an even more refined palate.
So I think it should be some kind of remake rather than a remaster. While we’re still in the very early stages of development, we’re trying to keep the spirit of the early games intact, in all the ways that gave early Splinter Cell its identity.
So while we’re building it from the ground up, we’re going to visually update it, as well as some of the design elements to meet player comfort and expectations, and we’re going to keep it linear like the original games, don’t open one up world of.
How do we make sure that new fans can pick up the controller and dive right in, and fall in love with the game and the world right from the start?
Peter Handrinos: From a technical perspective, if I had to sum it up in a few words in terms of the difference, what we’re doing here is research and innovation. We have a new engine and a new console lifecycle to take advantage of, so technology is an area we don’t want to dwell in the past.
MG: The phrase “Stealth Action Redefined” from the original game has proved to be a really valuable North Star for us. For example, we can apply that to what Peter just said, insofar as we are able to prototype, innovate and test some things. That fits well with our redefining how stealth action will feel to a modern audience.”
The rest of the interview is about what it means for Splinter Cell be remade in the Snowdrop Motor, who from the original game is back, and what to take away from the announcement for now.
Creative director Chris Auty also leaves a bit of a cliffhanger commentary at the end, saying, “With this remake, we’re building a solid foundation for the future of Splinter cell.”
Sounds like they’re hoping for more Splinter Cell games are heading our way soon after the remake releases, but that all feels very far away right now.
The announcement tweet accompanying this blog post had a brief teaser showing the iconic sound of the Googles going on. At the very least, it looks like this reveal was meant to get the public excited and attract a ton of developmental talent to it.
unfortunately for Ubisoft fans may not be as optimistic as they would like. Of NFTs looks like an important part of Ubisoft’s future plans, we still don’t know if and how they will be applied to the Splinter Cell universe.
Controversially, some fans will probably forgo a remake they’ve long dreamed of, but it won’t be the same for everyone. It will be interesting to follow how this all develops and what impact NFTs will ultimately have on the industry.
Source – [Ubisoft]